In this episode of Travis Gets Heavy, Travis sits down with Hollandspiele owner and game designer Tom Russell to discuss his game Supply Lines of the American Revolution: The Northern Theater, 1775-1777. They discuss designing logistics games, historical abstraction, the success of Hollandspiele, and the possible future of Supply Lines. Oh, and a contest!
In this episode of Travis Gets Heavy, Travis sits down with renowned game designer John H Butterfield to discuss historical simulations, solitaire game design, and space!
In the episode of Travis Gets Heavy, Travis goes through his quarterly recap of GMT Games P500 list. What has he acquired? What has he added and removed? And what has really piqued his interest?
In this episode of Travis Gets Heavy, Travis sits down for two separate interviews with two fantastic upcoming publishers: Tom Russell from Hollandspiele and Clay Ross from Capstone Games. They discuss design intentions, trains, heavy economic games, the coal trilogy, magazine war-games, and Opium Wars, plus an announcement from Capstone in case you haven't heard about it already.
In this episode of Travis Gets Heavy, Travis goes over his anticipation list for the 3rd quarter of GMT Games’ P500 orders. He discusses what he is excited about, what he has dropped from his orders, and what he is waiting on.
In this minisode of Travis Gets Heavy, Travis gets to interview Joel Toppen, GMT Games developer and designer of Navajo Wars and Comancheria. He also discusses the May of Minisodes, along with the contest winner of 13 Days: The Cuban Missile Crisis.
In this minisode of Travis Gets Heavy, Travis gets to interview Harold Buchanan, designer of the latest breakout hit from the GMT Games COIN Series, Liberty or Death. They discuss conception, game design, developing process, the future and more.
In this minisode of Travis Gets Heavy, Travis is joined by friend and local gaming buddy, Cliff Fischer, to discuss the beauty of Rosenberg's 2014 release, Fields of Arle. Cliff and Travis take on the discussion primarily from the solo play world and how the openness and weight of the game make it a great experience.
In this episode of Travis Gets Heavy, where Travis talks about The Gallerist. In this recent hotness of a heavy game from Eagle Gryphon, you play as a gallerist in the world of art renown. But how heavy is this and how does it work solitaire? With an interview from designer, Vital Lacerda, Travis talks about the hefty, beautiful game.
In episode 2 of Travis Gets Heavy, Travis discusses the massive resource and transportation game, Roads & Boats. He pulls some interesting comments from the BGG forums and asks about the solo design process from Jeroen & Joris, the designers of Roads & Boats.
In Travis' first minisode, he gets heavy. The COIN series has taken the wargaming world by storm over the last few years with four massive releases covering a wide range of subjects, with at least four more currently in the works. Travis discusses how the COIN series works in the 1 and 2 player realm, including some bot rationale explanation from COIN designer Volko Ruhnke.