In this episode, Donny and Travis continue their Concept to Table series, a series dedicated to looking at the life cycle of tabletop board games from creation to distribution, including many of the steps in between. In the second episode, the LPC Crew sits down with designer and developer Nikki Valens.
In this minisode, Travis chats at length with designer and publisher Tom Russell from Hollandspiele about recent releases and the upcoming release, This Guilty Land.
In this episode, Donny and Travis begin their Concept to Table series, a series dedicated to looking at the life cycle of tabletop board games from creation to distribution, including many of the steps in between. In the first episode, the LPC Crew sits down with designers Cole Wehrle & Sen-Foong Lim to talk game design.
In this episode, Travis recaps his insanely bonkers trip to Gen Con 2018 and name drops a lot of people, places, and things.
In this episode, Donny sits down with Callin Flores, designer of the soon-to-be-released Guardians from Plaid Hat Games. They discuss combat systems, gamer types, and what Guardians is all about.
In this episode, Donny and Travis sit down with Ignacy from Portal Games to discuss their new release of Detective: A Modern Crime Board Game, how it plays, the spark behind it, and what it looks like over different player counts.
In this episode, Donny and Travis go in-depth to discuss the business and consumer sides of what happens when solitaire modes are part of stretch goals for Kickstarter campaigns. They also discuss Travis going to GenCon, the GenCant Button Shy contest, and the Indiegogo campaign for 14 Board Games from Africa.
In this episode, Donny and Travis discuss micro topics: favorite inserts, solo gaming win/loss percentages, and most surprising recent plays. They also give away a copy of SteamRollers courtesy of Game Surplus, and say Bon Voyage to Travis for a few weeks!
In this minisode, Travis interviews Jeff Beck from Uproarious Games, designer of Getaway Driver out now on Kickstarter.
Check out Getaway Driver on Kickstarter.
In this episode, Donny and Travis discuss the importance of game names, and how they persuade or dissuade us from playing them. They also give away a copy of Legacy of Dragonholt, courtesy of Game Surplus, and make a huge announcement about supporting the show.
In this episode, Donny and Travis are joined by friend Cliff as they discuss their Tabletop Day 2018, the first multiplayer one in a while! The LPC crew also gives away a copy of Legacy of Dragonholt, courtesy of Game Surplus.
In this episode of Travis Gets Heavy, Travis relives his solitaire-only Uwe Day back in March, recounts why he loves his Uwe so much, and answers some questions.
In this episode, Donny and Travis discuss the age old question if solos games are just puzzles. After navigating the delicate topic, they go over the results of the Future of LPC and You Survey along with giving away Indian Summer!
In this minisode of Travis Gets Heavy, he recaps the small, intimate route-building & war-gaming weekend that was Trains & Chit.
In this episode, Donny and Travis return to discuss Returning to Older Games. They also talk about the future of LPC, give away a copy of Indian Summer, and blather on about BGGcon and more.
In this minisode, Cliff continues his discussion about perceived and inherent values in gaming.
In this minisode, Shawn talks about what’s been going on in his life and dovetails that beautifully into boardgame implementations of video games.
In this episode, the LPC Crew hits a bunch of micro topics, ranging from our greatest shame to inserts to setup efficiency to deeply satisfying turns. Come jump in the fun!
In this interview episode, Travis sits down with prolific game designer Todd Sanders to discuss PnP, his multitude of games, lower player counts, and the recently-released Pulp Detective on Kickstarter.